Gear/Plasma Carbine

=Description=

ID: Weapon_PALASMA_RISC

Manufacturer: RISC

Based on recovered Schematics from a Pirate outpost, RISC Technicians have taken an interest in this Variable State Plasma 'Carbine'. Applying principles of Fusion Powered Flamers and Advanced Gauss&PPC Technology, they have managed to create a plasma that increases in Power based on the Mech's Heat Levels.

Uses Plasma Ammo. VOLATILE! =Attributes=

 
 * Alternate fire modes can damage this weapon when it jams.
 * 50% bonus damage against overheating targets
 * Plasma residue increases target heat generation by 15%
 * Weapon Heat/Damage/Stability falls off to 70% of starting value at long range
 * High-Energy Capacitors discharge violently for 30 damage per shot loaded when destroyed
 * Weapon Gains 10% increased Range, Damage, Heat Damage and Heat generated for every 10 Heat.
 * Weapon has 15% chance to misfire when firing in Boiling mode. Jam Modifiers to Mitigate.
 * Weapon has 20% chance to misfire when firing in Boiling+ mode. Jam Modifiers to Mitigate.
 * Weapon has 25% chance to misfire when firing in Warning mode. Jam Modifiers to Mitigate.
 * Weapon has 30% chance to misfire when firing in WARNING!!! mode. Jam Modifiers to Mitigate.
 * Weapon has 35% chance to misfire when firing in DANGER!!! mode. Jam Modifiers to Mitigate.

=Weapon Stats=

Category: Energy

Type: Flamer

SubType: Flamer

=Used By Mechs=