How Gunnery Affects CTH

RT makes some changes to accuracy calculations, but the formula is the same as the base code.

The Key Points:

 * 1) The Base CTH Floor is 80%, up from 70%
 * 2) Gunnery adds 1% to this Base CTH Floor, instead of 2%, but results in the same maximum of 90%
 * 3) * The result is that from base gunnery alone, it is actually easier in RT, and maxes out at the same amount
 * 4) Magic math, hardcoded in vanilla game files
 * 5) * These tweaks that RT has done brings the distribution curve of hit rolls closer to CBT - 2d6.
 * 6) * This magic math is why you see weird chances like 33.6%

So how does RT create such a vastly different scenario from Base Game?

 * More of everything that affects Accuracy
 * Deeper Electronic Warfare complexity
 * Changes to Visibility

Read more about the gameplay changes here.