Gear/PALASMA!

=Description=

ID: Weapon_PALASMA

Manufacturer: Victory

So, someone hotwired this 'Palasma' Cannon into the Mech's Cooling systems, basically routing most of the heat into the Plasma chamber, definitely increased the Toroid state of the Reaction, and also possibly blowing up your heatsinks.

Uses Plasma Ammo. VOLATILE! =Attributes=

 
 * Alternate fire modes can damage this weapon when it jams.
 * 50% bonus damage against overheating targets
 * Plasma residue increases target heat generation by 15%
 * Weapon Heat/Damage/Stability falls off to 50% of starting value at long range
 * This weapon has a recoil of 2
 * High-Energy Capacitors discharge violently for 25 damage per shot loaded when destroyed
 * Weapon Gains 10% increased Range, Damage, Heat Damage and Heat generated for every 10 Heat.
 * Weapon has 6% chance to misfire when firing in Boiling mode. Jam Modifiers to Mitigate.
 * Weapon has 14% chance to misfire when firing in Boiling+ mode. Jam Modifiers to Mitigate.
 * Weapon has 21% chance to misfire when firing in Warning mode. Jam Modifiers to Mitigate.
 * Weapon has 36% chance to misfire when firing in WARNING!!! mode. Jam Modifiers to Mitigate.
 * Weapon has 50% chance to misfire when firing in DANGER!!! mode. Jam Modifiers to Mitigate.

=Weapon Stats=

Category: Energy

Type: Flamer

SubType: Flamer

=Used By Mechs=