NotLikely

Hello! You've been pointed to this page because you've asked a question or made a comment about something that's not bloody likely to happen. Pretty much everything listed here requires an entire submod just to make it work. It's not impossible (see: Tanks!), but we'll need more staff to code it. See Gameplay Changes for things that the staff are actually working on right now.

= Game Balance = While Classic BattleTech (CBT) and other TableTop (TT) Lore accuracy is one of RogueTech's guiding principles, it is not the goal. The goal of RogueTech is to provide a balanced, diverse experience of the BattleTech universe. From a high-level overview, in order to achieve the varied experience, the vast gulf in tech levels in CBT has been squashed down, so not only is clan-tech not overpowering, even primitive weapons remain viable options in the end-game. Light mechs have many CBT rules brought in to buff their strengths, while operating Assault mechs can become a large economic burden. The dev team will always be attacking imbalances from all sorts of angles, in both Combat Game and Sim Game.

Civil discussion is always welcome on our [Discord], but understand that the dev team is building the balanced experience that it sees, and is not your personal game studio. Poor behavior will be met with equal grumpiness.

= Vehicle Mech Bay = The entire UI shatters in to a million pieces.

= Version Rollbacks = No. Devs have ZERO interest in maintaining separate forks. You're welcome to start your own, most of RT is open source.