Gear/Plasma Cannon (P)

=Description=

ID: Weapon_Pirate_PLASMA

Manufacturer: Victory

I dont wanna know what Moonshine was responsible for this. Someone hotwired a Clan and Standard Plasma Cannon together, but on a single feeding system. On the upside, this spreads the Plasma reaction all over its impact area. On the other hand, it probably explodes.

Uses Plasma Ammo. VOLATILE! =Attributes=

 
 * 70% bonus damage against overheating targets
 * Plasma residue increases target heat generation by 15%
 * Weapon Heat/Damage/Stability falls off to 25% of starting value at long range
 * This weapon has a recoil of 2
 * Deals area-of-effect damage within 90 meters of impact
 * 30 area-of-effect damage to units in radius.
 * 30 Area-of-effect heat damage to units in radius.
 * Always ignites terrain
 * 20m terrain radius burned
 * 3 burn duration
 * 15 burn strength
 * Weapon has a 15% misfire chance - mitigated by Gunnery
 * High-Energy Capacitors discharge violently for 15 damage per shot loaded when destroyed
 * Cannot be fired at Flying Targets
 * Plasma Weapons fire superheated material, dealing kinetic damage and heat.

=Weapon Stats=

Category: Energy

Type: Flamer

SubType: Flamer

=Used By Mechs=