Gear/Ammo H-MRM INF

=Description=

ID: Ammo_AmmunitionBox_Incendiary_HMRM

Manufacturer: Generic

Unlike Inferno Rounds, Incendiary Missile ammunition replaces parts of the explosive warhead with a cheaper non-gelled incendiary agent, one similar to phoperus. While this effect is similar in principle to Inferno style rounds the effect is heavily mitigated by atmospheric conditions. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E =Attributes=

 
 * 3 heat damage dealt
 * -50% Medium-Range Missile damage
 * 1 burn strength
 * 1 burn duration
 * Target generates 1 heat for 2 turns.
 * Heavy Medium Range Missile Ammo - 120 Shots
 * Missile has 2 HP
 * Volatile Ammo rolls Twice to explode
 * 70 Cbills Cost per Shot.

=Ammo Stats=

=Used By Mechs=