Understanding Mech Engineer

Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience, adding new armor types, structure types, reintroducing engine ratings and engine core types. And this many additions will be explained, as well as some tips from fellow commanders.

Mech Engines for Beginners.
Mech Engines Cores are the main component for any mech, it defines how many "Internal Heat Sinks" and/or "Additional Heat Sinks" a mech can have. As well as how far a mech can move per turn, which also determines the evasion pips generated for your mech when it moves.

What are Internal Heat Sinks?
Internal Heat Sinks are heat sinks which come with the engine, and will provide passive cooling per turn. A mech needs at least 10 heat sinks Total, Internal (inside engine), or External (as additional heat sinks inside a mech as allotted critical space equipment).

If you have an Engine Core with less than 10 heat sinks total, then the difference of the needed heat sinks are free tonnage-wise, but they will take up more bulk.

What are Additional Internal Heat Sinks?
Additional Internal Heat Sinks are heatsinks which can be put inside a mech's Engine Cooling system directly, still using the necessary tonnage for each heat sink installed, but without the need for additional chassis space being used. However, they are not always equivalent to external heat sinks.

With the new MechEngineer 3.0 a new system was introduced to install in a more friendly visually way to change's an engine internal cooling systems.

The additional Heat Sinks are now items called Engine HS which shows various details of the engine core. The standard version can be exchanged by any Engine HS upgrade.

There are multiple version available as upgrades. From Engine HS +1 to Engine HS +7. Which are equal in their passive heat dissipation to 1 Additional Heat Sink and 7 Additional Heat Sinks respectively.

''Note: If the external heat sinks compatible with the heat sink kit have additional heat-reducing effects, internal Engine HS will not carry them. e.g. a Heat Sink Kit Prototype allows the use of Prototype Double Heat Sinks, which have the effect of -4 Heat per turn as well as -4% Weapon Heat generated, but an Engine HS +1 installed with said Heat Sink Kit will only carry the effect of -4 Heat per turn, while still weighing the same 1 ton as an external Prototype Double Heat Sink.'' To Install a Engine HS upgrade, e.g. Engine HS +1, drag and drop to the Center Torso, where its slot is located.

A compatible Engine Size needs to be used to be able to mount Additional Heatsinks. Please refer to the table below.

Core Heat Sinks Kits and You.
Core Heat Sink Kits, more commonly known as Double Heat Sink Kits, are special upgrades that will change the engine's heatsinks to a variety of Double Heat Sinks (or DHS), which will then provide additional cooling per turn. Regular Heat Sinks cool 3 heat per turn, DHS cool 4-6 heat sinks per turn. So a 250 core (10 internal heatsinks) with normal heatsinks will passively cool 30 heats per turn, but a DHS upgraded 250 core will cool 40-60 heat per turn. There can also be other bonuses regarding heat management from Heat Sink Kit upgrades.

The standard Heat Sink Kit version is called Cooling, named as the cooling system currently being used by the mech. The standard version can be exchanged by any Cooling.

To install a DHS Kit Upgrade, just drag and drop the DHS Kit towards the Center Torso, where its slot is located.

DHS Kit Upgrades also provide their bonuses to the Additional Heatsinks installed on the Engine Core.

Engine Types
There are different types of engines in Roguetech that determines how a mech will die due to the loss of the engine.

With Compact or Standard engines, you can survive with just your mech's Center Torso, meaning it can survive losing two side torsos. Which in Battletech means either the Right side Torso - RT, or the Left side Torso LT. With IS Light Fusion Engine (LFE) or clan eXtra Light (cXL) engines, you can survive one side torso being blown up.

With IS eXtra Light (XL) engines, Clan eXtra eXtra Light (Clan XXL) or IS eXtra eXtra Light (XXL) engines, you will die if any of your side torsos are removed.

NOTE: All engines will be destroyed if they receive 3 critical hits (crit). Which could occur with Through Armor Criticals (TAC), and the larger the space (protrusion) into the side torso of the mech the engine takes up, the more likely a critical hit will happen and cause a engine kill even without the loss of any side torsos. The loss of the engine means the loss of a mech.

Engine Ratings
Below are the details for a normal standard engine for each rating. Note that Non Standard engines (see above) may have differing tonnage to Standard Engines.

Expand/describe this: engine rating divided tonnage = movement (WIP)