Gear/Mace 10T

=Description=

ID: Special_Mace_10tons

Manufacturer: Coventry

While initially little more than bulked out hatchets that traded a cutting edge for crushing ability when they first appeared in the Solaris Games, has the weapon evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or sword has made them rarely seen in general military 'Mech designs. =Attributes=

 
 * Specialist Melee Weapon. Uses Special Slot. Improves Melee Abilities. Requires 10 Tons Carry Capacity
 * Enables Physical Weapon Melee Attacks. Base Damage is 0.2 per Attacker Ton.
 * Physical Weapon Attacks roll on the Standard Table
 * Physical Weapon Attacks always destabilizes Target on hit and Attacker on Miss
 * Maces have heavy but inacurate Hits. +0.2 Base Phys and Stab Damage per Mech Ton.
 * Weapon has -1 Accuracy when used for Physical Melee Attack
 * Weapon deals 125 Damage when used for Physical Melee Attack
 * Weapon deals 125 Stability Damage when used for Physical Melee Attack
 * Hand Held Weapon are individually Armored and cannot be destroyed

=Used By Mechs= =Affinity Provided= Affinity is only provided when this gear is Fixed (that is cannot be removed) to a unit.