Gear/Flail

=Description=

ID: Weapon_Flail

Manufacturer: Solaris

The BattleMech Flail is a physical attack weapon developed in the arenas of Solaris VII. Though more controllable than the Wrecking Ball that inspired it, the Flail is still tricky to use. MechWarriors have been known to inflict damage on their own 'Mechs from the swinging Flail head. =Attributes=

 
 * Hand Held Melee Weapon. Requires Hands. Uses Special Slot. Fires during Punch/Physical melee attacks. Requires 2.5 Tons Carry Capacity
 * -1 accuracy with this weapon
 * Enables Physical Weapon Melee Attacks. Base Damage is 0.2 per Attacker Ton.
 * Physical Support Weapons enhance other Melee Aspects. 2 Extra Attacks.
 * Physical Weapon Attacks roll on the Standard Table
 * Physical Weapon Attacks always destabilizes Target on hit and Attacker on Miss
 * Weapon has -1 Accuracy when used for Physical Melee Attack
 * Weapon deals 30 Damage when used for Physical Melee Attack
 * Weapon deals 30 Stability Damage when used for Physical Melee Attack
 * 120% critical hit chance with this weapon
 * Cannot be fired at Flying Targets

=Weapon Stats=

Category:

Type: Autocannon

SubType: AC20

=Used By Mechs=