Gear/LRM5 (P)

=Description=

ID: Weapon_LRM_LRM5_JuryRigged

Manufacturer: GM

Ah yes, the age-old pirate adage: 'if you put a spike on the nose of each missile, you will increase their pointedness'. You're not seriously considering using this, are you? =Attributes=

 
 * X2 critical hit chance with this weapon
 * 50% bonus damage against overheating targets
 * Weapon has a 10% jam chance - mitigated by Gunnery
 * Weapon is capable of Indirect fire
 * Hits cluster toward same location, affected by clustering modifiers.

=Weapon Stats=

Category: Missile

Type: LRM

SubType: LRM5

=Used By Mechs=