Mechs/AXM-2N Base FlashPoint

Description
The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.

Quirk: Melee Actuators

Drop Cost Multiplier: 1.09

Mech Bay

 * QUIRK: Melee Actuators
 * Special: Fixed - Hatchet 6T