Gear/Plasma Rifle

=Description=

ID: Hand_Weapon_Plasma

Manufacturer: Ceres Arms

Yeah, Boss i dont know where you got this from, but this aint periphery Junk, this Rifle was Purpose Built with the best Technologies available.

10 rounds. =Attributes=

 
 * Carried Self-contained Weapon System. Requires Hands. Uses Special Slot. Requires 8 Tons Carry Capacity.
 * 50% bonus damage against overheating targets
 * Plasma residue increases target heat generation by 15%
 * Weapon Heat/Damage/Stability falls off to 50% of starting value at long range
 * This weapon has a recoil of 2
 * Deals area-of-effect damage within 45 meters of impact
 * 15 area-of-effect damage to units in radius.
 * 30 Area-of-effect heat damage to units in radius.
 * Always ignites terrain
 * 2 burn duration
 * 10 burn strength
 * High-Energy Capacitors discharge violently for 10 damage per shot loaded when destroyed
 * Plasma Weapons fire superheated material, dealing kinetic damage and heat.
 * Hand Held Weapon has 10 shots.
 * 1050 Cbills Cost per Shot.
 * Hand Held Weapon are individually Armored and cannot be destroyed

=Weapon Stats=

Category:

Type: Flamer

SubType: Flamer

=Used By Mechs=