Visibility

= Visibility Guide = This guide explains how visibility works in RogueTech mod.

Overview
Visibility in RogueTech is straightforward an enemy mech can be in 3 states:


 * Visible: the target is within visual range and there is Line of Sight (LoS)
 * No visuals: there is LoS to the target but target is outside of visual range. This provides "+5 No Visuals" penalty when shooting at atrget
 * No LoS: target is not visible and cannot be targeted with direct attacks

While Fog of War is calculated from the selected Mech, Fog of War only affects commander's vision, and has no effect on targeting visibility.

Sight Range
Visibility (Sight Range) is defined by combination of following factors:


 * Time of day (Lighting)
 * Weather
 * Equipment

Time of Day
Time of day defines base visual range which is later modified by other factors.

Weather
Weather modifies base range by multiplying it by a certain factor.

Visual Target Identification
Visual ID - if you are close enough, your pilots can determine some basic information such as the chassis type, rough armor/structure values, and type of weapon. You have to be within 150 meters for visual identification.

List of Equipment Improving Visibility
Some of the other items can also provide various bonuses to sight range, pay attention to equipment descriptions.

Example
Example: a Bushwacker equipped with Active Probe and Range Finder++ is fighting in Dim conditions in Rain.

Its sight distance will be: (330m (Dim) + 60m (Rangefinder++) * 0.7 (Rain) * 1.1 (Active probe) = 300m (10 hexes)