Gear/ER Med. Laser (P)

=Description=

ID: Weapon_MediumLaserER_JuryRigged

Manufacturer: SCI

In my in-depth study of pirate-ology I've discovered that if you put spikes on it, it'll do more damage. If you're the kind to down a handle of rum and shoot yourself out of an airlock this design will make complete sense to you. =Attributes=

 
 * Weapon damage varies between +/-6
 * Weapon Heat/Damage/Stability falls off to 15% of starting value at long range
 * +5% multiplier to Charge Attack Damage
 * -5% multiplier to Charge Attack Self Damage
 * Extended Range Lasers have increased range, but generate more heat
 * Laser Weapons are lightweight and do not require ammo, but run very hot

=Weapon Stats=

Category: Energy

Type: Laser

SubType: MediumLaser

=Used By Mechs=