Merc Deployments (Outdated/Archived)

Features

 * Changes Travel contracts to deployments.


 * Deployments start with the arrival at the Contract System.


 * Deployments go on for multiple months.


 * While on a Deployment you will get paid monthly.


 * Each day on Deployment has a chance to spawn a new mission.


 * While a mission is available time is frozen.


 * You will earn salvage but not pay for each mission.


 * After completing the mission time is unfrozen again.


 * If you leave the planet before the Deployment is over you will lose a huge amount of Rep with the Faction and the MRB.


 * When the Deployment time is over you get notified and are free again to take a new Deployment or normal Mission.

Settings

 * MissionChancePerDay | float | default 0.1 | Chance 0 = 0% 1 = 100% to spawn a mission each day, while on deployment.


 * DeploymentSalaryMultiplier | float | default 4 | The multiplier a Deployment pays more than a normal mission of same difficulty.


 * MaxMonth | int | default 6 | The maximum amount of months a Deployment can go on for.


 * DeploymentBreakRepCost | int | default -30 | The Reputation amount you will lose if you break a deployment.


 * DeploymentBreakMRBRepCost | int | default -50 | The MRB-Rating amount you will lose if you break a deployment