Gear/Sniper Rifle

=Description=

ID: Hand_Heavy_Magshot

Manufacturer: Johnston

Built from several pieces of light Gauss Rifles and King David Rifles is this rifle able to Penetrate Armor exceptionally well but suffers drastic damage loss at range and is unstable 10 rounds. . VOLATILE! =Attributes=

 
 * Carried Self-contained Weapon System. Requires Hands. Uses Special Slot. Requires 10 Tons Carry Capacity.
 * 10 Damage dealt directly to Internals
 * Hand Held Weapon has 10 shots.
 * Weapon Heat/Damage/Stability falls off to 33% of starting value at long range
 * This weapon has a recoil of 2
 * Recoil Change based on your evasion. Base Recoil multiplied by: Number of Evasion Pips to the power of 0.5
 * Accuracy Change based on your evasion. Base Accuracy multiplied by: Number of Evasion Pips to the power of -0.3
 * Through Armor Critical Chance Change based on your evasion. Base TAC multiplied by: Number of Evasion Pips to the power of -0.2
 * Critical Chance Change based on your evasion. Base Critical multiplied by: Number of Evasion Pips to the power of -0.2
 * Gauss Rifles are high damage, long-ranged weapons with low heat. Powers Down to prevent Explosion when out of Ammo.
 * High-Energy Capacitors discharge violently for 20 damage per shot loaded when destroyed
 * 200 Cbills Cost per Shot.

=Weapon Stats=

Category:

Type: Gauss

SubType: Gauss

=Used By Mechs=