Gear/Ammo LRM Thunder-I (Half)

=Description=

ID: Ammo_AmmunitionBox_InfernoThunder_LRM_half

Manufacturer: Generic

Each Thunder LRM missile contains five small but powerful anti-vehicle and anti-personnel mines which scatter out when fired, packing enough explosive force to damage the legs of many BattleMechs. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. =Attributes=

 
 * -90% Long-Range Missile damage
 * +1 heat damage dealt
 * 1 mines per projectile
 * Installs mines on hexes within 6 meters
 * 50% mine trigger chance
 * 1 mine damage
 * 3 mine heat damage
 * -5 accuracy with this weapon
 * Thunder/FASCAM munitions lay mines wherever a missile hits the ground
 * Missile has 1 HP
 * Cannot be fired at Flying Targets
 * Long Range Missile Ammo - 60 Shots
 * Volatile Ammo rolls Twice to explode
 * 43 Cbills Cost per Shot.

=Ammo Stats=

=Used By Mechs=