Description[ | ]
ID: Weapon_AMS_Clan
Manufacturer: CLAN
The Anti-Missile System is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles.
Uses AMS Ammo.
Attributes[ | ]
Tonnage | Slots | Value | Allowed Locations | Disallowed Locations |
---|---|---|---|---|
0.5 | 1 | 150000 | All | All |
- Anti-Missile System, fires at incoming missiles in range once every 10 meters.
- Can fire up to 3 times per round.
- AMS Deals 1 Dmg to missiles.
- 60% Missile intercept chance per shot.
- AMS fires up to 30 shots per activation.
- 1 Heat per activation in AMS mode.
- Burst mode is +30 shots, -10% accuracy, +1 heat, 50% jam chance, and uses 2 ammo per shot.
- Can fire up to 2 times per round in alternate fire mode.
Weapon Stats[ | ]
Category: AntiPersonnel
Type: MachineGun
SubType: MachineGun
Damage | Per salvo | Modifiers | TAC | Range | Other | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Default | Mode | Ammo | Norm | Heat | Stab | Rounds | Projectiles | Heat | Recoil | Accuracy | Evasion ignored | Chance | Shards | Armor | Min | Short | Medium | Long | Max | Indirect |
Regular | AntiMissile | 0 | 0 | 0 | 30 | 1 | 1 | 0 | 0 | 0 | 0.5 | 0 | 1 | 0 | 25 | 50 | 75 | 100 | ||
✔ | Burst | AntiMissile | 0 | 0 | 0 | 60 | 1 | 2 | 0 | 0 | 0 | 0.5 | 0 | 1 | 0 | 25 | 50 | 75 | 100 | |
Off | AntiMissile | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0.5 | 0 | 1 | 0 | 25 | 50 | 75 | 100 |
Used By Mechs[ | ]
Item Salvage Rules[ | ]
Item can be salvaged by player: Yes