Description[ | ]
ID: Ammo_AmmunitionBox_LRM_Thunder
Manufacturer: Generic
Each Thunder LRM missile contains five small but powerful anti-vehicle mines which scatter out when fired, packing enough explosive force to damage the legs of many BattleMechs. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
Attributes[ | ]
Tonnage | Slots | Value | Allowed Locations | Disallowed Locations |
---|---|---|---|---|
1 | 1 | 60000 | All | All |
- -70% damage dealt with this Ammo
- Installs 1 mines within 6 meters of projectile impact. N/A% Chance to fail deploy.
- 50% Chance to trigger Mines. N/A% Chance for Chain Detonation. N/A% Chance for Linked Detonation.
- 2 Primary damage. 3 AoE Damage in 20 Radius.
- N/A% reduced movement per mine
- -5 accuracy with this weapon.
- Missile has 2 HP.
- Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
- Cannot be fired at Flying Targets
- LRM Ammo - 120 Shots
- 50 Cbills Cost per Shot.
- Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
Ammo Stats[ | ]
Ammo | Component Explosion Self Damage Per Round | |||
---|---|---|---|---|
Capacity | Cost Per Round | Norm | Heat | Stab |
120 | 50 | 2.5 | 1.25 | 0.625 |
Used By Mechs[ | ]
Item Salvage Rules[ | ]
Item can be salvaged by player: Yes