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Description[ | ]

ID: Ammo_AmmunitionBox_LRM_Thunder

Manufacturer: Generic

Each Thunder LRM missile contains five small but powerful anti-vehicle mines which scatter out when fired, packing enough explosive force to damage the legs of many BattleMechs. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

Attributes[ | ]

Tonnage Slots Value Allowed Locations Disallowed Locations
1 1 60000 All All
    • -70% damage dealt with this Ammo
    • Installs 1 mines within 6 meters of projectile impact. N/A% Chance to fail deploy.
    • 50% Chance to trigger Mines. N/A% Chance for Chain Detonation. N/A% Chance for Linked Detonation.
    • 2 Primary damage. 3 AoE Damage in 20 Radius.
    • N/A% reduced movement per mine
    • -5 accuracy with this weapon.
    • Missile has 2 HP.
    • Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
    • Cannot be fired at Flying Targets
    • LRM Ammo - 120 Shots
    • 50 Cbills Cost per Shot.
    • Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot

Ammo Stats[ | ]

Ammo Component Explosion
Self Damage Per Round
Capacity Cost Per Round Norm Heat Stab
120 50 2.5 1.25 0.625

Used By Mechs[ | ]

Mechs
ARC-2S AS5-HAT AS7-D-HBB aka ATLAS AS7-D 'BLACK BEARD'
AWS-8R BLR-4L BNC-LMLA (MALINCHE)
CPLT-A1 DRG-1C HSN-V
HTM-27V aka HATAMOTO-KAZE HUR-WO-R4N JR7-KSSAMULI
KGC-009 MAL-1P MAL-2P
RGH-1P SL-1G TBT-7M
TBT-8B TBT-QS4 VLK-LAM

Item Salvage Rules[ | ]

Item can be salvaged by player: Yes


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