Known Issues

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Please note: This is not a support forum; please talk to us over on Discord for support; Discord Invite - https://discord.gg/93kxWQZ

Various Issues which are present on the latest release of RogueTech.

IMPORTANT! To help we need the launcher's log when bugs happen on our Discord Server

Contents

Pre-Install and Launcher[edit | edit source]

My game runs like a snail on ice[edit | edit source]

Start by running all tips in Performance Tips. If you're still having trouble, go to Discord for further help.

Launcher Fails to Update[edit | edit source]

Restart your computer first. Game sometimes does not close properly and Windows locks DLLs as in-use. If it still fails, see below:

Couple of reasons:

  • If it fails at downloading
    • You lost connection with the download server (GitHub): Get off wireless, do your best to ensure a stable connection.
    • File/Folder permissions: Ensure the two folders listed have 'Full Access' given to the user 'Everyone'
    • File/Folder permissions: Can also be because of Anti-[Virus/Malware/Spyware] - including Windows Defender/Security: Setup exceptions for your Workspace Cache and your BattleTech folder (the two folder paths shown in the launcher)
  • If it fails at installing
    • Files are being locked by Windows Process: Restart your machine, try again.
    • Cache is corrupt as hell: delete your cache and redownload/install from scratch. (Don't hesitate to submit a ticket - this one is hard to determine)

Game fails to launch roguetech on a first start or a updated setting[edit | edit source]

Restart the launcher, hit update again and launch again Being investigated why some files fail to install

Launcher has issues with updating or launching if there are multiple copies of RTLauncher kicking around, especially older installs.[edit | edit source]

Delete all previous copies of RTLauncher and caches

(Linux) RogueTech for linux requires some extra steps[edit | edit source]

Outlined on the wiki install guide

My save is broken after patching![edit | edit source]

Unless it was announced, it hasn't broken. Likely, there's a missing module from when RogueLauncher blew away your configuration due to a mod patch. Keep a screenshot or log of your settings handy.

Virus Detection[edit | edit source]

Viral.png See above, your definitions are out of date. Use newer/better Anti Virus software.

Do not use older steam overlay[edit | edit source]

Crashes due to Vanilla

Galaxy at War[edit | edit source]

GaW is a deprecated feature, we've left in for old save compatibility. Expect this feature to be removed in future versions. Use WarTechIIC.

GaW is unsupported currently, as GaW developer burned out. Please do not report any bugs with contract generation/system ownership in offline mode, we cant fix them.

You can fix most of this issues by flipping "ResetMap": to true in GalaxyAtWar/mod.json. Disable safelaunch, start game, advance time, save, close, revert ResetMap back to false

CAB or other installation failed[edit | edit source]

Please ensure you're running the launcher from outside the default Windows Desktop or Downloads folder. Windows does weird things to these folders and we don't know why Windows does this, other than "because Windows".

Intended and Disabled Features[edit | edit source]


Sim Game[edit | edit source]


Combat Game[edit | edit source]

Combat Saves[edit | edit source]

Permanently Disabled - issues with RAM/GameState in vanilla code.

VTOLs can move off map[edit | edit source]

Intended behavior

Mechbay doesn't work for Vehicles[edit | edit source]

That's why it's called a MECHbay. Actually, no one has managed to figure out how to code MechBay to work for tonks.

Blackout does not allow Manual Deploy[edit | edit source]

This is intended to preserve mission integrity

Issues with a manual fix[edit | edit source]

If you are on the latest update, run these fixes, and the issue persists, gather logs and make a ticket.


SimGame[edit | edit source]

Weapon and Equipment traits and effects (Orange text on card) is missing[edit | edit source]

This happens after a fresh install/update. Restart the game without updating. Caused by Mods being unwrapped/reinitialized after update.

Not being able to hire pilots/pilots don't appear in barracks after hiring[edit | edit source]

Save and reload before hiring to fix

Cannot deploy during first contract[edit | edit source]

Save and reload to fix

Randomly occurring duplicated defaults or default/fixed equipment making mech invalid[edit | edit source]

Store and ready the mech to fix.

Clicking deploy button does nothing[edit | edit source]

Remove warnings on your mechs. Yes, even the underweight one. Yes, even if you deployed a 1000 times with it.

Mechbay won't open in career[edit | edit source]

Restart your game.

Soft-lock after mission completion / Game screen only shows background[edit | edit source]

Salvage screen broken from restarting mission. How many times you can safely restart varies between computers, anywhere from never to non-issue. Restart the game.

Pilots stats/abilities are broken[edit | edit source]

Do not touch pilots stats while they are fatigued or injured. If you did, retrain pilot (Shift+Click on Skills tab in Barracks) to get skills working again.

Strip Equipment in MechLab prevents installing specialist equipment[edit | edit source]

Manually replace specialist equipment before stripping to avoid issues, or confirm out after the strip and go back in to restore the specialist slots.

Disappearing units[edit | edit source]

Revert to earlier save and do not assemble new units from parts and ready from storage at the same time.

Vehicle/Tank/VTOL in Mechbay[edit | edit source]

If a vehicle appears in your mechbay, store and ready to move it to vehicle bay


CombatGame[edit | edit source]

Stuck Mechs on deployment[edit | edit source]

Use Manual Deployment and pick an open, flat spot.

Purple/pink Mech models, purple/pink ECM bubbles[edit | edit source]

Shaders failed to initialize, happens randomly, try waiting before pressing begin combat after mission loads

(Linux/Mac) Purple artillery explosions, purple fires[edit | edit source]

Shaders fail to link, select "Old Fire" in the installer

Withdrawing seems busted[edit | edit source]

You can always leave by getting to the evac zone no matter what Sumire says

Weapon panel sometimes doesn't appear when selecting a mech[edit | edit source]

Pressing escape to Deselect and trying again a couple times generally fixes it.

After selecting attack (or moving and being forced into attack) valid targets does not update when changing fire modes (Direct/Indirect/etc.)[edit | edit source]

Deselect attack by clicking anything else (i.e. attack ground), then select attack again. This forces the game to re-evaluate valid targets.

Manually activated/toggled equipment button not available in combat[edit | edit source]

If you are in 16x10 resolution, try changing to 16x9 and restarting the game.

If the above fix does not work:

  1. Delete your RT cache (NOT! CABCache)
  2. Delete Battletech/Mods folder
  3. Reinstall RT

Buildings collapsing as destroyed when not fully destroyed[edit | edit source]

Use tab to target them. Remnant of another fixed bug, fixed once solution presents itself

Issues with no known fix[edit | edit source]

Memory (RAM) usage is high[edit | edit source]

Vanilla code issue, leaks like a sieve. Do not try to run game for hours on end, or else expect crashes.


Sim Game[edit | edit source]

May crash/lock when alt-tabbing during ModTek load[edit | edit source]

Likely caused by loss of focus suspending operations. Borderless Windowed mode might help with this.

Mission Control takes a long time[edit | edit source]

Can sometimes take its time to find a drop spot when randomized spawns are enabled

Some variant weapons have a name ending in (Deprecated).[edit | edit source]

This is only a bug if you see them in salvage after a mission. Any you have still work. We're changing the way we handle weapon variants. The deprecated ones are being phased out of future versions.

Travel contract does a bait and switch sometimes[edit | edit source]

No clue why it happens and logs say nothing.

Loot display for Reward Crates shows junk in 'Rare'[edit | edit source]

The Rare reward still shows up in the list. No idea why it does this.

Enemy Factions List does not list all the enemies[edit | edit source]

Darius.jpg

Seriously: Everyone hates everyone. End of story. That list isn't actually moddable.

Vanilla coding issue. No known fix. Just know that everyone hates everyone. Especially Darius, he really hates himself.

"Max Armor" button in Refit screen applies too much/too little armor[edit | edit source]

Caused by equipping a type of armor that modifies armor weight. The game uses the default weight-per-point when deciding how much armor to add, and no one has figured how to change that.

Underweight vehicles are known[edit | edit source]

They are correct, the game just doesn't understand TT rules


Combat Game[edit | edit source]

Pilot portraits staying blue after using sensor lock[edit | edit source]

Flashpoints are not dropping second lance[edit | edit source]

Flashpoints are not affected by Mission Control

AMS laser animation sometimes doesn't go away[edit | edit source]

We are sending in ComStar security to arrest it for indecent AMS laser exposure.

Overheat+Knockdown at the same time can cause softlock when done to a player mech[edit | edit source]

Floatie/Combat log damage numbers are incorrect when target has resistance buffs/debuffs in play[edit | edit source]

Torso Mount Cockpit doesn't stop headshots from dealing pilot injuries[edit | edit source]

Game engine limitation.

Base armor/structure in paperdoll does not reflect additional armor[edit | edit source]

Buffs to armor/structure numbers (i.e. Hardened) does not update the base armor value properly on the paperdoll. Current number is accurate and will still decrease normally.

Vehicles with no Turret location can appear to take structure damage when still have armor[edit | edit source]

This is a visual glitch only.

On some Base Destroy missons it may look like your kills doesnt count toward objectives[edit | edit source]

They actually do and objectives will update after you get close to the base and trigger enemy reinforcments. Wander around inside and outside the base to find the reinforcement trigger, it's there somewhere. TIP: If you remember the vanilla map default spawn locaiton, the trigger locations is usually between that and the base.

Mechs on same hex untargetable[edit | edit source]

Mech that falls as a result of minefield explosions could end at the same hex as other mech and become untargetable, cant be fixed unfortunately, use AOE weapons to kill it

Issues we need logs for[edit | edit source]

None! We've fixed what we can!

Fixes in progress[edit | edit source]

Many Model Issues[edit | edit source]

The modellers are focusing on reducing placeholders and new mechs. Fixing bugs is low priority.


Sim Game[edit | edit source]

Selling Salvage during the salvage screen may lockup the next salvage screen[edit | edit source]

Shift-Clicking salvage to sell may cause lockup. Rare, but possible.


CombatGame[edit | edit source]

Not being able to sprint at start of combat[edit | edit source]

Its being investigated.

Urban 'effects' buildings, such as transformer stations, also damage the unit that blew up the building, regardless of distance.[edit | edit source]

Being investigated

SRMs loaded into MMLs are being allowed to fire indirectly[edit | edit source]

Being investigated

Percentages displayed in weapon panel when previewing move orders are not completely accurate, as they do not take into account auras.[edit | edit source]

A fix is in the works.

Knockdowns/Overheating can cause Zombie mechs that are dead, but do not count towards mission completion[edit | edit source]

fixes are in the works.

Floatie/Combat log damage numbers are incorrect when target has resistance buffs/debuffs in play[edit | edit source]

Mechs that shutdown lose in-engine heatsinks and never regain them even after restart[edit | edit source]