Roguetech Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Starting RogueTech
What is RogueTech
Introduction to Roguetech
Gameplay Changes
Installation
Online Experience
The Rogue War
Credits
Support Links
Installation
Performance Tips
Change Log
FAQ
Known Issues
Roguetech Articles
Mechs
Vehicles
Gear
RT Flashpoints
Online RW Map
WarTech IIC
Starting Equipment
In-game settings
Gameplay Changes
Advanced Guides
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Roguetech Wiki
14,718
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Starting RogueTech
What is RogueTech
Introduction to Roguetech
Gameplay Changes
Installation
Online Experience
The Rogue War
Credits
Support Links
Installation
Performance Tips
Change Log
FAQ
Known Issues
Roguetech Articles
Mechs
Vehicles
Gear
RT Flashpoints
Online RW Map
WarTech IIC
Starting Equipment
In-game settings
Gameplay Changes
Advanced Guides
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Low Visibility
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Low Visibility
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Equipment === This mod adds several types of equipment that generate electronic warfare effects. A short summary of their effects are: * ECM components generate a scrambling bubble that protects the carrier and friendly units within its area. This provides an attack penalty to attacks against friendly units, increases the difficulty of sensor identification against friendly units, and applies a penalty to sensor identification for any enemy unit within the area of effect. * Stealth components makes the equipped unit harder to detect by absorbing sensor emissions. They make the carrier harder to detect, increase the difficulty of sensor identification, and applies an attack penalty to any attacker. * Mimetic components make the unit harder to visually identify through a chameleonic effect. The carrier will be less visible and attacks will suffer a penalty. These effects are lost if the carrier moves during their turn. * Probe components are advanced sensors that make it easier to detect enemy units. They provide a bonus to sensor identification and reduce ECM, Stealth, and Mimetic effects on targets. * Narc weapons fire a transmitter the broadcasts data about the target across the entire map. This effect ignores Stealth and Mimetic effects on the target. * TAG weapons fire a specialized beam that locates and identifies a target. This effect is lost when the target moves. This effect ignores ECM or Stealth on the target.
Summary:
Please note that all contributions to the Roguetech Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab