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Blood Asp A
UixTxrIcon bloodasp
Signature
BAS-A
Class
ASSAULT
Tags
OmniMech - Clan
Tonnage
90
Base Move
4
HardPoints
19O 20JJ
Total Health
A=1280/1730 S=641
RT Module
Eras-ClanInvasion3061-Base
Compatible Variants
Factions

Description[ | ]

Introduced at the turn of the century, the Blood Asp was created by the Star Adders in anticipation of the Clans' return to the Inner Sphere. The A configuration is built for assault. It uses an advanced Targeting Computer to guide a pair of ER PPCs and two Heavy Large Lasers. Even with a total of 25 heat sinks this configuration struggles to stay cool when all weapons are used. The configuration also features enough jump jets to leap ninety meters at a time and incorporates an ECM Suite to protect itself.

Drop Cost Multiplier: 1.17

Mech Bay[ | ]

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Sniper: +1 Long Range Accuracy, +2 Extreme Range Accuracy
40 Rugged (Quirk) Hardened Plates: -3% Damage Taken, +25% TAD Resist
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
145 Endo-Steel (C) (2) Resilience: +5% Crit Resist
150 OmniMech Gyro Superior Stabilisation: -5% Stability Damage Taken
150 Engine XL (C) (1) Tuned Engine: -5% Heat Generated
Right Center Left
Arms/Head Health A=140/150
S=75
A=45/45
S=16
A=140/150
S=75
HardPoints [ 4O ] [ 1O ] [ 4O ]
Fixed
Dynamic
Torso Health FA=120/190 RA=55/95
S=95
FA=200/290 RA=65/145
S=95
FA=120/190 RA=55/95
S=95
HardPoints [ 4O ] [ 2O ] [ 4O ]
Fixed
Dynamic
Legs Health A=170/190
S=95
A=170/190
S=95
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_blood_asp_BAS-A.json

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