Blood Asp A | |
---|---|
Signature |
BAS-A |
Class |
ASSAULT |
Tags |
OmniMech - Clan |
Tonnage |
90 |
Base Move |
4 |
HardPoints |
19O 20JJ |
Total Health |
A=1280/1730 S=641 |
RT Module |
Eras-ClanInvasion3061-Base |
Compatible Variants | |
Factions | |
|
Description[ | ]
Introduced at the turn of the century, the Blood Asp was created by the Star Adders in anticipation of the Clans' return to the Inner Sphere. The A configuration is built for assault. It uses an advanced Targeting Computer to guide a pair of ER PPCs and two Heavy Large Lasers. Even with a total of 25 heat sinks this configuration struggles to stay cool when all weapons are used. The configuration also features enough jump jets to leap ninety meters at a time and incorporates an ECM Suite to protect itself.
Drop Cost Multiplier: 1.17
Mech Bay[ | ]
Missions | Source | Affinity |
---|---|---|
5 | Generic | Warrior: +1 Piloting Boost |
10 | Generic | Veteran: +1 Guts Boost |
20 | Chassis | Sniper: +1 Long Range Accuracy, +2 Extreme Range Accuracy |
40 | Rugged (Quirk) | Hardened Plates: -3% Damage Taken, +25% TAD Resist |
60 | Generic | Master: +1 Tactics Boost |
100 | Generic | Elite: +1 Gunnery Boost |
145 | Endo-Steel (C) (2) | Resilience: +5% Crit Resist |
150 | OmniMech Gyro | Superior Stabilisation: -5% Stability Damage Taken |
150 | Engine XL (C) (1) | Tuned Engine: -5% Heat Generated |
Right | Center | Left | ||
---|---|---|---|---|
Arms/Head | Health | A=140/150 S=75 |
A=45/45 S=16 |
A=140/150 S=75 |
HardPoints | [ 4O ] | [ 1O ] | [ 4O ] | |
Fixed | ||||
Dynamic | ||||
Torso | Health | FA=120/190 RA=55/95 S=95 |
FA=200/290 RA=65/145 S=95 |
FA=120/190 RA=55/95 S=95 |
HardPoints | [ 4O ] | [ 2O ] | [ 4O ] | |
Fixed | ||||
Dynamic | ||||
Legs | Health | A=170/190 S=95 |
A=170/190 S=95 | |
HardPoints | ||||
Fixed | ||||
Dynamic |
Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_blood_asp_BAS-A.json