Pyromaniac BNC-PM | |
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Signature |
BNC-PM |
Class |
ASSAULT |
Tags |
Legendary |
Tonnage |
95 |
Base Move |
4 |
HardPoints |
1B 7E 2M 2S 20JJ |
Total Health |
A=1733/1815 S=676 |
RT Module |
Optionals-PirateTech-Base |
Compatible Variants | |
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Factions | |
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Description[ | ]
An almost total refitting of a Banshee by a crazed ex-gladiator from Solaris VII resulted in the monostrosity known as the "Pyromaniac". The combination of a heat specific FCS and the armament of 4 Plasma Cannons, two Heavy Flamers, two Inferno-firing SRM-6 launchers and a head mounted flamer, all very heavily modified, shows why the 'Mech was given its name. Boosting a 375 ton XXL fusion engine makes the "Pyromaniac" more mobile than expected as well, combined with heavy armor making it a fearsome sight to spot on the battlefield. The downside of all this equipment is that both the center torso and the head has been utilized to fit the required ammo and no C.A.S.E system is installed. But this is just yet another sign how crazy the 'Mechs creator was.
Drop Cost Multiplier: 1.22
Mech Bay[ | ]
Missions | Source | Affinity |
---|---|---|
20 | Chassis affinity | Agile: +1 Defense & +1 Melee Defense (Quirk) |
40 | Battle Fists | Fisticuffs: +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability (Quirk) |
160 | Dragon Breath | Deep Fried: 10% Heat Damage |
160 | FCS Pyro | Deep Fried: 10% Heat Damage |
Left | Center | Right | ||
---|---|---|---|---|
Arms/Head | Health | A=160/160 S=80 |
A=45/45 S=16 |
A=160/160 S=80 |
HardPoints | [ 1E 1M ] | [ 1S ] | [ 1E 1M ] | |
Fixed | ||||
Dynamic | ||||
Torso | Health | FA=200/200 RA=90/100 S=100 |
FA=270/300 RA=118/150 S=100 |
FA=200/200 RA=90/100 S=100 |
HardPoints | [ 2E ] | [ 1S ] | [ 1B 3E ] | |
Fixed | ||||
Dynamic | ||||
Legs | Health | A=200/200 S=100 |
A=200/200 S=100 | |
HardPoints | ||||
Fixed | ||||
Dynamic |
BOT PAGE || RTVer: HHR 1.4.8 || ID: \Optionals\PirateTech\Base\mech\mechdef_pyromaniac_BNC-PM.json