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Pyromaniac BNC-PM
UixTxrIcon banshee
Signature
BNC-PM
Class
ASSAULT
Tags
Legendary
Tonnage
95
Base Move
4
HardPoints
1B 7E 2M 2S 20JJ
Total Health
A=1733/1815 S=676
RT Module
Optionals-PirateTech-Base
Compatible Variants
Factions

Description[ | ]

An almost total refitting of a Banshee by a crazed ex-gladiator from Solaris VII resulted in the monostrosity known as the "Pyromaniac". The combination of a heat specific FCS and the armament of 4 Plasma Cannons, two Heavy Flamers, two Inferno-firing SRM-6 launchers and a head mounted flamer, all very heavily modified, shows why the 'Mech was given its name. Boosting a 375 ton XXL fusion engine makes the "Pyromaniac" more mobile than expected as well, combined with heavy armor making it a fearsome sight to spot on the battlefield. The downside of all this equipment is that both the center torso and the head has been utilized to fit the required ammo and no C.A.S.E system is installed. But this is just yet another sign how crazy the 'Mechs creator was.

Drop Cost Multiplier: 1.22

Mech Bay[ | ]

Missions Source Affinity
20 Chassis affinity Agile: +1 Defense & +1 Melee Defense (Quirk)
40 Battle Fists Fisticuffs: +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability (Quirk)
160 Dragon Breath Deep Fried: 10% Heat Damage
160 FCS Pyro Deep Fried: 10% Heat Damage
Left Center Right
Arms/Head Health A=160/160
S=80
A=45/45
S=16
A=160/160
S=80
HardPoints [ 1E 1M ] [ 1S ] [ 1E 1M ]
Fixed
Dynamic
Torso Health FA=200/200 RA=90/100
S=100
FA=270/300 RA=118/150
S=100
FA=200/200 RA=90/100
S=100
HardPoints [ 2E ] [ 1S ] [ 1B 3E ]
Fixed
Dynamic
Legs Health A=200/200
S=100
A=200/200
S=100
HardPoints
Fixed
Dynamic

BOT PAGE || RTVer: HHR 1.4.8 || ID: \Optionals\PirateTech\Base\mech\mechdef_pyromaniac_BNC-PM.json

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