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Cyclops CP-11-A
UixTxrIcon cyclops
Signature
CP-11-A
Class
ASSAULT
Tonnage
90
Base Move
4
HardPoints
2B 2E 3M 1S 20JJ
Total Health
A=1040/1730 S=641
RT Module
Eras-ClanInvasion3061-Base FlashPoint
Compatible Variants
Factions

Description[ | ]

A common modification of the Cyclops that uses some rediscovered Star League technology, the 11-A was introduced in 3045 and replaces the massive Autocannon/20 for a Zeus Slingshot Gauss Rifle with two tons of ammo. Although doing slightly less damage it has a much larger effective range.

Drop Cost Multiplier: 1.14

Mech Bay[ | ]

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Dreadnought: -20% Stability Damage Taken and +5% Damage Resist
40 Battle Computer B2000 (Quirk) High Command: Company Coordinator: -10% Company Ability Resolve Cost (Stacks up to 3 times)
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
Right Center Left
Arms/Head Health A=70/150
S=75
A=45/45
S=16
A=70/150
S=75
HardPoints [ 1E ] [ 1S ] [ 1B 1E 1M ]
Fixed
Dynamic
Torso Health FA=125/190 RA=80/95
S=95
FA=165/290 RA=90/145
S=95
FA=125/190 RA=80/95
S=95
HardPoints [ 1B ] [ 1M ] [ 1M ]
Fixed
Dynamic
Legs Health A=95/190
S=95
A=95/190
S=95
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Eras\ClanInvasion3061\Base FlashPoint\mech\mechdef_cyclops_CP-11-A.json

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