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Gray Death Standart
UixTxrIcon expa
Signature
GDS-MG
Class
POWER
Tonnage
4
HardPoints
8BA 20JJ
Total Health
A=192/240 S=104
RT Module
Base 3061
Compatible Variants
Factions

Description

The Gray Death Standard battle armor was developed by the technicians of the Gray Death Legion after the New Avalon Institute of Science sent them prototype battle armor suits, the progenitors of what eventually became the Inner Sphere Standard, for field testing. Using what was learned from these tests, the Legion decided to remove the suits' jump jets to make room for dedicated anti-infantry firepower, superior sensor systems, and reinforced myomer bundles to improve ground speed. While losing the ability to leap over obstacles, these changes made the suit easier to maintain and cheaper to build than the Inner Sphere Standard.

Quirk: IS Standard

Drop Cost Multiplier: 0.888

Special Tags

OmniMech

Mech Bay


Fixed Gear Affinity
Boarding Claws (1) Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
Boarding Claws (1) Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
Boarding Claws (1) Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
Boarding Claws (1) Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Controls Skeet Shooter (90): +1 Evasion Ignore
Battle Armor (1) Dodge! (100): +1 Defense
BA Probe Stalker (140): +1 Probe, +1 Local ECM
BA Systems (6) Runner (140): +1 Walk Move Point
IS Standard Anti Mech Tactics (40): -20% Damage Taken
Left Center Right
Arms/Head Health A=0/0
S=1
A=48/60
S=25
A=0/0
S=1
HardPoints [ ] [ 2BA ] [ ]
Fixed
Dynamic
Torso Health FA=48/60 RA=0/0
S=25
FA=48/60 RA=0/0
S=25
FA=48/60 RA=0/0
S=25
HardPoints [ 2BA ] [ 2BA ] [ 2BA ]
Fixed
  • 1x Boarding Claws (1) [1]
  • 1x Boarding Claws (1) [1]
Dynamic
Legs Health A=0/0
S=1
A=0/0
S=1
HardPoints [ ] [ ]
Fixed
Dynamic
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