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Imp II IMP-2-2E
UixTxrIcon impii
Signature
IMP-2-2E
Class
SHEAVY
Tags
Clan - SuperHeavy
Tonnage
140
Base Move
3
HardPoints
2B 2E 4M 2S 20JJ
Total Health
A=2516/2630 S=975
RT Module
Optionals-Superheavys-Base
Compatible Variants
Factions
  • Clans Faction Group
  • Clan Mongoose
  • Clan Sea Fox
  • Escorpion Imperio
  • Ghost Bear Dominion
  • Raven Alliance
  • Society
  • The Dark Caste

Description[ | ]

The -2E combines the Clan version of Superheavy Stealth Armor with two Rotary AC/2s and two Large ER Pulse Lasers for good long range damage capabilities. A single Streak SRM-6 is added for anti-infantry and closer quarters situations, and a Laser AMS to handle incoming missiles.

Drop Cost Multiplier: 1.38

Mech Bay[ | ]

Missions Source Affinity
5 Generic Warrior: +1 Piloting Boost
10 Generic Veteran: +1 Guts Boost
20 Chassis Battlefield Commander: +2 Initiative and +2 Tactics for all Company units. If Company already have Tacticon or CommGear effect, increases it by +1. Does not stack.
40 Command Mech (Quirk) High Command: Company Coordinator: -10% Company Ability Resolve Cost (Stacks up to 3 times)
60 Generic Master: +1 Tactics Boost
100 Generic Elite: +1 Gunnery Boost
140 Medium Superheavy Frame Superheavy Mover: +25 Walk Distance
Right Center Left
Arms/Head Health A=230/230
S=115
A=90/90
S=20
A=230/230
S=115
HardPoints [ 1E ] [ 1S ] [ 1E 2M ]
Fixed
Dynamic
Torso Health FA=290/290 RA=110/145
S=145
FA=420/420 RA=166/210
S=145
FA=290/290 RA=110/145
S=145
HardPoints [ 1B 1M ] [ 1M ] [ 1B 1S ]
Fixed
Dynamic
Legs Health A=290/290
S=145
A=290/290
S=145
HardPoints
Fixed
Dynamic

Discuss || RT Lance-A-Lot 1.2.3 || Wiki 2.4 || ID: \Optionals\Superheavys\Base\mech\mechdef_imp_ii_IMP-2-2E.json

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