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BOT PAGE || RTVer: HHR 1.3.12 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_inner_sphere_standard_IS-1.json

Inner Sphere Standard
BA ISStandard
Signature
IS-L
Class
POWER
Tonnage
4
HardPoints
8BA 20JJ
Total Health
A=192/240 S=104
RT Module
Eras-ClanInvasion3061-Base
Compatible Variants
Factions

Description[ | ]

The Inner Sphere Standard was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. Lacking any battlefield salvage on which to base their development though, engineers were forced to work off of ancient rumors of early power armor suits like the Nighthawk, more akin to armored Exoskeletons than the 'Toads' currently rampaging through known space, and these prototypes fared poorly during testing. It took salvage from the first victories over the Clans to truly kick-start the development of battle armor. The New Avalon Institute of Science was the first to reproduce in part the Clans' Elemental armor as the Inner Sphere Standard.

Quirk: IS Standard

Drop Cost Multiplier: 0.888

Can mount Omni units, can melee, can swarm.

Special Tags

OmniMech

Mech Bay[ | ]


Fixed Gear Affinity
Boarding Claws Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
BA Jump Jets (2) Jumpy (120): +33% Jump Distance
Boarding Claws Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
BA Jump Jets (2) Jumpy (120): +33% Jump Distance
Boarding Claws Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
BA Jump Jets (2) Jumpy (120): +33% Jump Distance
Boarding Claws Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
BA Jump Jets (2) Jumpy (120): +33% Jump Distance
BA Systems (6) Runner (140): +1 Walk Move Point
BA Controls Skeet Shooter (90): +1 Evasion Ignore
Battle Armor (1) Dodge! (100): +1 Defense
IS Standard Anti Mech Tactics (40): -20% Damage Taken
Left Center Right
Arms/Head Health A=0/0
S=1
A=48/60
S=25
A=0/0
S=1
HardPoints [ ] [ 2BA ] [ ]
Fixed

Arm Limit:

Arm Limit: Hands

Dynamic
Torso Health FA=48/60 RA=0/0
S=25
FA=48/60 RA=0/0
S=25
FA=48/60 RA=0/0
S=25
HardPoints [ 2BA ] [ 2BA ] [ 2BA ]
Fixed
Dynamic
Legs Health A=0/0
S=1
A=0/0
S=1
HardPoints [ ] [ ]
Fixed
Dynamic
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