BOT PAGE || RTVer: HHR 1.3.12 || ID: \Eras\ClanInvasion3061\Base\mech\mechdef_inner_sphere_standard_IS-1.json
Inner Sphere Standard | |
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Signature |
IS-L |
Class |
POWER |
Tonnage |
4 |
HardPoints |
8BA 20JJ |
Total Health |
A=192/240 S=104 |
RT Module |
Eras-ClanInvasion3061-Base |
Compatible Variants | |
Factions | |
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Description[ | ]
The Inner Sphere Standard was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. Lacking any battlefield salvage on which to base their development though, engineers were forced to work off of ancient rumors of early power armor suits like the Nighthawk, more akin to armored Exoskeletons than the 'Toads' currently rampaging through known space, and these prototypes fared poorly during testing. It took salvage from the first victories over the Clans to truly kick-start the development of battle armor. The New Avalon Institute of Science was the first to reproduce in part the Clans' Elemental armor as the Inner Sphere Standard.
Quirk: IS Standard
Drop Cost Multiplier: 0.888
Can mount Omni units, can melee, can swarm.
Special Tags |
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OmniMech |
Mech Bay[ | ]
- QUIRK: IS Standard
- Special: Fixed - Specialist Slot
- Special: Fixed - Battle Armor (1)
Fixed Gear | Affinity |
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Boarding Claws | Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability |
BA Jump Jets (2) | Jumpy (120): +33% Jump Distance |
Boarding Claws | Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability |
BA Jump Jets (2) | Jumpy (120): +33% Jump Distance |
Boarding Claws | Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability |
BA Jump Jets (2) | Jumpy (120): +33% Jump Distance |
Boarding Claws | Swarm! Go for the knees! (60 80): +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability |
BA Jump Jets (2) | Jumpy (120): +33% Jump Distance |
BA Systems (6) | Runner (140): +1 Walk Move Point |
BA Controls | Skeet Shooter (90): +1 Evasion Ignore |
Battle Armor (1) | Dodge! (100): +1 Defense |
IS Standard | Anti Mech Tactics (40): -20% Damage Taken |
Left | Center | Right | ||
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Arms/Head | Health | A=0/0 S=1 |
A=48/60 S=25 |
A=0/0 S=1 |
HardPoints | [ ] | [ 2BA ] | [ ] | |
Fixed |
Arm Limit:
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Arm Limit: Hands | |
Dynamic |
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Torso | Health | FA=48/60 RA=0/0 S=25 |
FA=48/60 RA=0/0 S=25 |
FA=48/60 RA=0/0 S=25 |
HardPoints | [ 2BA ] | [ 2BA ] | [ 2BA ] | |
Fixed |
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Dynamic |
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Legs | Health | A=0/0 S=1 |
A=0/0 S=1 | |
HardPoints | [ ] | [ ] | ||
Fixed |
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Dynamic |