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== War ==
<big>'''[[Known Issues|Online Mode currently disabled!]]'''</big>
 
  +
Please see the RogueTech Online page at http://roguewar.org/ and the Roguetech Online Discord at https://discord.gg/JU8tuMG for the most up-to-date numbers. Any specific numbers mentioned are subject to change.
   
  +
=== Twats Did It ===
We don't have any ETA and we never had. Next patch just happens. Usually it gets released when LA clicks on the wrong button. The hope is the new Online Map (with stores!) and Playable Tanks out in the next big patch. These are both moving targets - the goal is for it to be playable, not to meet some absurd deadline. The estimate as of Aug 2020 is just before Christmas 2020. Again for emphasis: '''''Moving Targets'''''.
 
  +
Due to higher than expected participation and a lack of self-moderation among players, contributing to online map is now via vetting only. You are welcome to play without registering and vetting, but know your battle results will be ignored/discarded.
   
 
==== Career Tiers ====
{| class="wikitable mw-collapsible mw-collapsed"
 
  +
|-
 
  +
Careers are now categorized into 1 of 3 different tiers:
! ONLINE CURRENTLY DISABLED
 
  +
|-
 
  +
- Unregistered: This is the default state of a career, they can see the map but cannot participate or get access to online shops.
|
 
  +
== War ==
 
  +
- Registered: A career that has been linked to a discord account here on the RW discord. Has limited powers to influence the map and lesser access to online shops
  +
  +
- Vetted: A Career that has been given full access to the map and its features. Company names from these careers will appear on the map. Players may only have 1 vetted career at a time. Only vetted careers will be able to apply for faction roles.
  +
  +
==== Register/Vet Your Career ====
  +
To register your career:
  +
  +
- Find your Career ID (instructions for this can be found in the pins on the #register-and-vetting channel)
  +
- go to the #register-and-vetting channel
  +
- use the following command: !creg your careerid
  +
  +
you should recieve feedback on if your registration was successful
  +
  +
To Vet your career:
  +
  +
- Find the Career ID for the career you want to vet
  +
- Make sure that career is registered
  +
- in the #register-and-vetting channel use the following command: !cvet your careerid
  +
This will begin the vetting process, it may take upto 36 hours for vetting to complete. To keep the vetting team from being overwhelmed, vetting is slot based.
  +
Once the queue is full you will need to wait until a slot opens to get in. As we judge the health of the map, we may open additional slots to allow greater influx.
  +
  +
Note: if you already have a vetted career and wish to swap it, you must open a ticket on the RT discord to do so at this time rather than this process.
  +
  +
example: assume career ID is 24706766-3658-4a8e-8730-dfb93ea7cf13
  +
  +
register: !creg 24706766-3658-4a8e-8730-dfb93ea7cf13
  +
vetting application: !cvet 24706766-3658-4a8e-8730-dfb93ea7cf13
  +
  +
=== Reasons your Vetting application may be declined ===
  +
* Not enough standing/presence- The most common reason is that we have no idea who that person might be, because they never said a word on this discord before hammering in the commands. This is what we mean by standing. Its not an ingame thing. Its a discord thing. Mingle with the community. Ask questions, or answer them. Post memes, builds, screenshots, or tell us about your day. We would really like to get to know you a bit better and in return we can offer you a measure of trust.
  +
* Career has a ban - your client, or career has a ban- if you feel this is in error, you may appeal your ban (as indicated below)
  +
* Maybe next time - made nearly enough contact in server to get an idea of who you are, but not quite enough
  +
* other/unspecified - something that doesn't fall into one of the above three categories
  +
  +
  +
=== Pre-amble, Conduct, and Ban Appeals ===
  +
* Seasons are being implemented. Details undecided and will be forthcoming, but will involve map being reset on occasion. This is to allow new players a chance to significantly affect the map and give veterans a chance at a new start.
  +
* Just because it’s asynchronous, doesn’t mean there aren’t players on the other side. Play nice, play fair. We can, and will, ban players. If this turns into too much work, online maps will be removed again, and likely for good.
  +
* Fair play means playing by the same rules as everyone, or you can go into the offline corner and play by yourself. You should have learned this in kindergarten.
  +
* So that this is spelled out, using Debug constitutes cheating. Using 3rd party programs, including notepad, is cheating.
  +
* No, you don’t get to run online maps with your own tweaks. That’s cheating.
  +
* No, you not having time is not an excuse. It’s no different from needing to grind in MMOs.
  +
* No, your *insert custom excuse* is not a valid point. Suck it up, buttercup.
  +
* Yes, all these dumb excuses were put up by real people during the map test. Yes, we already have one permaban.
  +
* If there is a crash or save game corruption, you can restore to a previous save, but will need to wait on a cooldown to affect the online map again. If you would like to file an appeal to have this ban reversed early, do so on discord, but understand this is subject to availability.
  +
* Bans can be appealed. However, understand that the result of any investigation is final, and what was originally a temporary or seasonal ban can become a permanent ban. Generally, each appeal will be reviewed by more than one admin, even if you don’t see them saying anything - this is because they’re nosy fuckers.
  +
* If your ban was the result of a bug, ensure you report the bug! Admins will reverse the ban almost immediately if the evidence is sufficient.
  +
* Any appeals/responses are all pending availability. Admins need to eat, sleep, and shitpost.
   
 
=== Basics ===
 
=== Basics ===
Line 14: Line 64:
 
* Systems offer contracts from the owner of the system, locals and each bordering faction.
 
* Systems offer contracts from the owner of the system, locals and each bordering faction.
 
* Doing contracts for a faction, while allied to them, raises their percentage of control and lowers the percentage of the others.
 
* Doing contracts for a faction, while allied to them, raises their percentage of control and lowers the percentage of the others.
  +
*Failed missions do not influence the system conflict.
 
* The faction with the most control owns the system.
 
* The faction with the most control owns the system.
 
* If a faction is completely wiped out, they can be <nowiki>''resurrected''</nowiki> by completing missions in their home system.
 
* If a faction is completely wiped out, they can be <nowiki>''resurrected''</nowiki> by completing missions in their home system.
 
* If you are allied with a faction, they will offer you priority contracts that pay better and lead you to currently contested systems.
 
* If you are allied with a faction, they will offer you priority contracts that pay better and lead you to currently contested systems.
* You can only send a finished mission to the server every 10 minutes.
+
* You can only send a finished mission to the server every 20 minutes. Posting a mission before that limit is up may reset the timer.
   
 
=== Influence ===
 
=== Influence ===
Influence is the % of control a faction has over a system. Each successful mission earn your employer influence according to these rules:
+
Influence is the % of control a faction has over a system. Each successful mission earns your employer influence on the planet. Taking less pay/salvage from a mission will net your employer more influence.
* Each half skull of a contract earns +2% influence for the employer.
 
* Each bordering system (with direct route to contested system) owned by the employer adds +1% extra (up to a maximum of 20% extra).
 
* Each bordering system owned by OpFor removes 1%.
 
* Capitals count as 10 planets for the ORIGINAL owner.
 
* Rep earned on a contract is directly translated to % influence, so picking a rep bonus captures systems faster.
 
 
That influence transfers from OpFor to employer directly. If OpFor influence reaches 0, all influence is subtracted from other factions in the system in equal parts.
 
 
A failed mission removes half its influence value from the employer and gives it to OpFor.
 
==== Example ====
 
System of New Venice owned by Marian Hegemony and bordered by Addhara (also Marian) and Paulinus (owned by Lothian League). System of New Venice influenced by Marians (70%), Lothians (15%) and local government (15%)
 
 
We do a 2.5☠ mission in New Venice for Marians against Lothians. Being chivalrous, we pick only reputation (+12 of it), asking for minimum c-bills and salvage for our efforts.
 
 
If we win, the Marians get:
 
* 2.5☠ * 2 * 2 = +10
 
* 1 bordering Marians = +1
 
* 1 bordering Lothians = -1
 
* Rep bonus we negotiated = +12
 
* Rep we got by completing the contract = +2
 
 
Total: +24 influence. The Marian Hegemony takes all 15 influence from the Lothian League and 9 more influence from local government. Control of the system will be as follows: Marian Hegemony (94%) and local government (6%)
 
 
If we lose, the Marians loses half of that rounded up (12%) toward the Lothians. Control of system will be as follows: Marian Hegemony (58%), Lothian League (27%) and local government (15%)
 
   
  +
The full math for calculating influence (taking into account your career modifiers, etc) is available [http://roguewar.org/howitworks here].
 
=== Fortifications ===
 
=== Fortifications ===
 
* When your allied faction already has 100% control over a planet, you can still keep working those percentages up.
 
* When your allied faction already has 100% control over a planet, you can still keep working those percentages up.
 
* If you continue doing missions for your faction on that planet you can percentages over 100% at a much slower rate.
 
* If you continue doing missions for your faction on that planet you can percentages over 100% at a much slower rate.
* The rate is 10% of the normal gain, i.e. if you normally would have gotten 24% you would gain 2%.
+
* The rate is 15% of the normal gain, i.e. if you normally would have gotten 24% you would gain 2%.
 
* The maximum is 300%.
 
* The maximum is 300%.
  +
  +
=== Additional Online Features ===
  +
  +
For more information on additional online features, including:
  +
* Tokens
  +
  +
Please see http://roguewar.org/howitworks
   
 
=== IT Stuff(How does it work) ===
 
=== IT Stuff(How does it work) ===
 
* Whenever the game updates the map it makes a request to the RogueTech server and updates your local map based on the current state of the war.
 
* Whenever the game updates the map it makes a request to the RogueTech server and updates your local map based on the current state of the war.
 
* After each mission your computer sends the mission results to the server and that calculates the new map.
 
* After each mission your computer sends the mission results to the server and that calculates the new map.
* There is no personal information transferred and no mission results can be tracked back to a certain user.
+
* Only your unique Career ID will be shared with the server; results can only be connected to you as a person if you share that Career ID.
  +
  +
==== Server Side ====
  +
# Receive mission posts from players and update database
  +
# After idle interval, generate new map from database to send to players
  +
  +
==== Client Side ====
  +
# On loading career or after completing a mission, map is updated from server
  +
# Nav map is updated whenever initialized
  +
# Post data to server if mission was eligible
   
 
=== Maps ===
 
=== Maps ===
 
Here you can find the current state of the war if you don't want to start the game just to view it:
 
Here you can find the current state of the war if you don't want to start the game just to view it:
[http://roguetech.org Browser Map]
+
[http://roguewar.org/warmap Browser Map]
  +
  +
=== Faction Coordination and Role Play ===
  +
While the online game does not require it, many of our active online community coordinate and role play their actions on the [https://discord.gg/JU8tuMG Rogue War discord server].
  +
  +
==== [[Online Experience/History|Online History]] ====
  +
A summary of season history can be found on http://roguewar.org/ and you can find more about each faction's actions (and role play) in our community-created [[Online Experience/History]].
  +
  +
   
  +
[[Category:Guides]]
|}
 

Revision as of 22:53, 23 November 2021

War

Please see the RogueTech Online page at http://roguewar.org/ and the Roguetech Online Discord at https://discord.gg/JU8tuMG for the most up-to-date numbers. Any specific numbers mentioned are subject to change.

Twats Did It

Due to higher than expected participation and a lack of self-moderation among players, contributing to online map is now via vetting only. You are welcome to play without registering and vetting, but know your battle results will be ignored/discarded.

Career Tiers

Careers are now categorized into 1 of 3 different tiers:

- Unregistered: This is the default state of a career, they can see the map but cannot participate or get access to online shops.

- Registered: A career that has been linked to a discord account here on the RW discord. Has limited powers to influence the map and lesser access to online shops

- Vetted: A Career that has been given full access to the map and its features. Company names from these careers will appear on the map. Players may only have 1 vetted career at a time. Only vetted careers will be able to apply for faction roles.

Register/Vet Your Career

To register your career:

- Find your Career ID (instructions for this can be found in the pins on the #register-and-vetting channel) - go to the #register-and-vetting channel - use the following command: !creg your careerid

you should recieve feedback on if your registration was successful

To Vet your career:

- Find the Career ID for the career you want to vet - Make sure that career is registered - in the #register-and-vetting channel use the following command: !cvet your careerid This will begin the vetting process, it may take upto 36 hours for vetting to complete. To keep the vetting team from being overwhelmed, vetting is slot based. Once the queue is full you will need to wait until a slot opens to get in. As we judge the health of the map, we may open additional slots to allow greater influx.

Note: if you already have a vetted career and wish to swap it, you must open a ticket on the RT discord to do so at this time rather than this process.

example: assume career ID is 24706766-3658-4a8e-8730-dfb93ea7cf13

register: !creg 24706766-3658-4a8e-8730-dfb93ea7cf13
vetting application: !cvet 24706766-3658-4a8e-8730-dfb93ea7cf13

Reasons your Vetting application may be declined

  • Not enough standing/presence- The most common reason is that we have no idea who that person might be, because they never said a word on this discord before hammering in the commands. This is what we mean by standing. Its not an ingame thing. Its a discord thing. Mingle with the community. Ask questions, or answer them. Post memes, builds, screenshots, or tell us about your day. We would really like to get to know you a bit better and in return we can offer you a measure of trust.
  • Career has a ban - your client, or career has a ban- if you feel this is in error, you may appeal your ban (as indicated below)
  • Maybe next time - made nearly enough contact in server to get an idea of who you are, but not quite enough
  • other/unspecified - something that doesn't fall into one of the above three categories


Pre-amble, Conduct, and Ban Appeals

  • Seasons are being implemented. Details undecided and will be forthcoming, but will involve map being reset on occasion. This is to allow new players a chance to significantly affect the map and give veterans a chance at a new start.
  • Just because it’s asynchronous, doesn’t mean there aren’t players on the other side. Play nice, play fair. We can, and will, ban players. If this turns into too much work, online maps will be removed again, and likely for good.
  • Fair play means playing by the same rules as everyone, or you can go into the offline corner and play by yourself. You should have learned this in kindergarten.
  • So that this is spelled out, using Debug constitutes cheating. Using 3rd party programs, including notepad, is cheating.
  • No, you don’t get to run online maps with your own tweaks. That’s cheating.
  • No, you not having time is not an excuse. It’s no different from needing to grind in MMOs.
  • No, your *insert custom excuse* is not a valid point. Suck it up, buttercup.
  • Yes, all these dumb excuses were put up by real people during the map test. Yes, we already have one permaban.
  • If there is a crash or save game corruption, you can restore to a previous save, but will need to wait on a cooldown to affect the online map again. If you would like to file an appeal to have this ban reversed early, do so on discord, but understand this is subject to availability.
  • Bans can be appealed. However, understand that the result of any investigation is final, and what was originally a temporary or seasonal ban can become a permanent ban. Generally, each appeal will be reviewed by more than one admin, even if you don’t see them saying anything - this is because they’re nosy fuckers.
  • If your ban was the result of a bug, ensure you report the bug! Admins will reverse the ban almost immediately if the evidence is sufficient.
  • Any appeals/responses are all pending availability. Admins need to eat, sleep, and shitpost.

Basics

  • All factions are at war with each other.
  • Systems offer contracts from the owner of the system, locals and each bordering faction.
  • Doing contracts for a faction, while allied to them, raises their percentage of control and lowers the percentage of the others.
  • Failed missions do not influence the system conflict.
  • The faction with the most control owns the system.
  • If a faction is completely wiped out, they can be ''resurrected'' by completing missions in their home system.
  • If you are allied with a faction, they will offer you priority contracts that pay better and lead you to currently contested systems.
  • You can only send a finished mission to the server every 20 minutes. Posting a mission before that limit is up may reset the timer.

Influence

Influence is the % of control a faction has over a system. Each successful mission earns your employer influence on the planet. Taking less pay/salvage from a mission will net your employer more influence.

The full math for calculating influence (taking into account your career modifiers, etc) is available here.

Fortifications

  • When your allied faction already has 100% control over a planet, you can still keep working those percentages up.
  • If you continue doing missions for your faction on that planet you can percentages over 100% at a much slower rate.
  • The rate is 15% of the normal gain, i.e. if you normally would have gotten 24% you would gain 2%.
  • The maximum is 300%.

Additional Online Features

For more information on additional online features, including:

  • Tokens

Please see http://roguewar.org/howitworks

IT Stuff(How does it work)

  • Whenever the game updates the map it makes a request to the RogueTech server and updates your local map based on the current state of the war.
  • After each mission your computer sends the mission results to the server and that calculates the new map.
  • Only your unique Career ID will be shared with the server; results can only be connected to you as a person if you share that Career ID.

Server Side

  1. Receive mission posts from players and update database
  2. After idle interval, generate new map from database to send to players

Client Side

  1. On loading career or after completing a mission, map is updated from server
  2. Nav map is updated whenever initialized
  3. Post data to server if mission was eligible

Maps

Here you can find the current state of the war if you don't want to start the game just to view it: Browser Map

Faction Coordination and Role Play

While the online game does not require it, many of our active online community coordinate and role play their actions on the Rogue War discord server.

Online History

A summary of season history can be found on http://roguewar.org/ and you can find more about each faction's actions (and role play) in our community-created Online Experience/History.