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-->{{FP link|url=https://roguetech.gamepedia.com/Full_List_of_Mechs|Mechs|size=wide}}</div>
 
-->{{FP link|url=https://roguetech.gamepedia.com/Full_List_of_Mechs|Mechs|size=wide}}</div>
 
</div><!--END Links box--><div class="fpbox mobilecollapsible" style="text-align: center;"><!-- BEGIN Guides box-->
 
</div><!--END Links box--><div class="fpbox mobilecollapsible" style="text-align: center;"><!-- BEGIN Guides box-->
<div class="heading desktopcenter mobileleft" style="text-align: center;">{{Header|nologo=1|Guides}}</div>
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<div class="heading desktopcenter mobileleft" style="text-align: center;">{{Header|nologo=1|Guides}}[[Guides|Click here for Guides]]
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</div>
 
<div class="body">[[File:Battletech-RogueTech-A (2018).png|center|frameless]][[Introduction to Roguetech|Introduction To Roguetech]]
 
<div class="body">[[File:Battletech-RogueTech-A (2018).png|center|frameless]][[Introduction to Roguetech|Introduction To Roguetech]]
 
</div>[[Installation|Installation Guide]]
 
</div>[[Installation|Installation Guide]]
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*Planets offer contracts from the owner of the planet, locals and each bordering faction.
 
*Planets offer contracts from the owner of the planet, locals and each bordering faction.
 
*Doing contracts for a faction raises their percentage of control and lower the percentage of the others.
 
*Doing contracts for a faction raises their percentage of control and lower the percentage of the others.
*The faction with the most control owns the planet.
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* The faction with the most control owns the planet.
 
*If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.
 
*If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.
 
*The amount of % a contract moves the control is based on skulls, negotiated rep and bordering planets. Each half skull earns 2% of control.
 
*The amount of % a contract moves the control is based on skulls, negotiated rep and bordering planets. Each half skull earns 2% of control.
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*Whenever the game updates the map it makes a request to the Roguetech server and updates your local map based on the current state of the war.
 
*Whenever the game updates the map it makes a request to the Roguetech server and updates your local map based on the current state of the war.
 
*After each mission your computer send the result of the mission to the server and that calculates the new map.
 
*After each mission your computer send the result of the mission to the server and that calculates the new map.
*There is no personal information transferred and no mission result can be tracked back to a certain user.<br>
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* There is no personal information transferred and no mission result can be tracked back to a certain user.<br>
   
 
<br>
 
<br>
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*Go to [http://roguewar.org/ Roguewar.org/]
 
*Go to [http://roguewar.org/ Roguewar.org/]
*Join in the war effort at the dedicated Rogue War Discord - https://discord.gg/JU8tuMG<br>
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* Join in the war effort at the dedicated Rogue War Discord - https://discord.gg/JU8tuMG<br>
 
<hr>
 
<hr>
   
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*Sensor blips can now be targeted and attacked, allowing long range builds to be more viable.
 
*Sensor blips can now be targeted and attacked, allowing long range builds to be more viable.
*ECM bubbles provide protection for allies and reduce enemy sensors.
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* ECM bubbles provide protection for allies and reduce enemy sensors.
 
*Enemy details are hidden and are only revealed to strong sensors and/or pilots with high Tactics.
 
*Enemy details are hidden and are only revealed to strong sensors and/or pilots with high Tactics.
 
*The environment can reduce visibility due to snow, rain, night, etc. This makes sensors critical to success on those maps.
 
*The environment can reduce visibility due to snow, rain, night, etc. This makes sensors critical to success on those maps.
*Stealth can hide enemy mechs (and your own!) allowing you to close range safely.
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* Stealth can hide enemy mechs (and your own!) allowing you to close range safely.
   
 
<br>
 
<br>
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Features;
 
Features;
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*New armor types,
 
*New armor types,
   
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*Reintroducing engine ratings
 
*Reintroducing engine ratings
   
*Engine core types.
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* Engine core types.
 
*Heat Sink types (Both Internal and External)
 
*Heat Sink types (Both Internal and External)
 
</div>
 
</div>

Revision as of 16:00, 14 January 2022

Installation Guide
BATTLETECH GAME VERSION

1.9.1

ROGUETECH MOD VERSION

"Operation Treadnought"

RogueTech Operation Treadnought Beta Download


Video
Highlighted Mods

Persistent Map

Basics

  • All factions are at war with each other.
  • Planets offer contracts from the owner of the planet, locals and each bordering faction.
  • Doing contracts for a faction raises their percentage of control and lower the percentage of the others.
  • The faction with the most control owns the planet.
  • If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.
  • The amount of % a contract moves the control is based on skulls, negotiated rep and bordering planets. Each half skull earns 2% of control.

How Does it work

  • Whenever the game updates the map it makes a request to the Roguetech server and updates your local map based on the current state of the war.
  • After each mission your computer send the result of the mission to the server and that calculates the new map.
  • There is no personal information transferred and no mission result can be tracked back to a certain user.


Want to check the current state of the war effort?


Low Visibility

These changes are influenced by the double-blind rules from MaxTech, but have been heavily adapted to the video game mechanics.

This mod is comprehensive, but a short summary of changes in the mod include:

  • Sensor blips can now be targeted and attacked, allowing long range builds to be more viable.
  • ECM bubbles provide protection for allies and reduce enemy sensors.
  • Enemy details are hidden and are only revealed to strong sensors and/or pilots with high Tactics.
  • The environment can reduce visibility due to snow, rain, night, etc. This makes sensors critical to success on those maps.
  • Stealth can hide enemy mechs (and your own!) allowing you to close range safely.



Mech Engineer

Mech Engineer is one of the main gameplay experience changing mods added to RogueTech, which allows for many different aspects from the core game between the un-modded BattleTech experience and the RogueTech experience

Features;

  • New armor types,
  • Structure types,
  • Reintroducing engine ratings
  • Engine core types.
  • Heat Sink types (Both Internal and External)