Unit Affinities

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Revision as of 21:39, 1 November 2020 by OneRaven9120 (talk | contribs) (last-minute clarifications)
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Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity.

Affinities are bound to chassis, quirks, and fixed equipment. With the exception of the Chassis bonuses (Warrior, Veteran, Master, Elite), any two Affinity bonuses with the same name are the same Affinity. For example, a pilot who has earned the 'Missile Boat' Affinity in one 'Mech will have that Affinity in any 'Mech that lists that bonus. Chassis-specific Affinities apply only to variants of the chassis the Pilot has used.


Affinities decay if the pilot spends too long without doing a mission in a 'Mech with the Affinity in question. This timer is tracked separately for Affinities a pilot has.

By default, a pilot's Affinity will begin to decay 31 days after their last mission in an applicable 'Mech. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis.

Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40.

Chassis Bonuses

All chassis Affinities grant the same bonuses at 5, 10, 60, and 100 missions:

Missions Required Name Description
5 Warrior +1 Piloting
10 Veteran +1 Guts
60 Master +1 Tactics
100 Elite +1 Gunnery

Quirk and Equipment Affinities

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