Overview
Pilots gain one point of Affinity for each mission they undertake in a certain chassis to represent their familiarity with a particular 'Mech. The more missions they perform in that 'Mech, the better they will perform when called to do so again. This increase in skill manifests as bonuses applied to the 'Mech when the pilot reaches certain levels of Affinity.
Affinities are bound to chassis, quirks, and fixed equipment. With the exception of the 'Standard' bonuses, any two Affinity bonuses with the same name are the same Affinity. For example, a pilot who has earned the 'Missile Boat' Affinity in one 'Mech will have that Affinity in any 'Mech that lists that bonus.
Decay
Affinities decay if the pilot spends too long without doing a mission in a 'Mech with the Affinity in question. This timer is tracked separately for Affinities a pilot has.
By default, a pilot's Affinity will begin to decay 31 days after their last mission in an applicable 'Mech. Once decay begins, the pilot will lose 1 Affinity in the given chassis per day unless and until they drop in that chassis.
Repairing the Argo's Beta and Gamma Pods increases the time before Affinity begins to decay by 10 days each. Upgrading the Argo's Training pods prevents Affinities from decaying below a certain value; with maximum upgrades, Affinity Decay will not decrease a pilot's Affinity below 40.
Standard Bonuses
All chassis Affinities grant the same bonuses at 5, 10, 60, and 100 missions:
Missions Required | Name | Description |
---|---|---|
5 | Warrior | +1 Piloting |
10 | Veteran | +1 Guts |
60 | Master | +1 Tactics |
100 | Elite | +1 Gunnery |
Quirk and Equipment Affinities
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