Missions Required |
Name |
Description |
Gear List
|
40
|
Advanced Long Range Targeting
|
+1 Long Range Accuracy
|
|
40
|
Advanced Medium Range Targeting
|
+1 Medium Range Accuracy
|
|
40
|
Advanced Network
|
All Company units with C3 Master/C3i gear receive non-stacking bonus of +1 Probe.
|
|
40
|
Advanced Short Range Targeting
|
+1 Short Range Accuracy
|
|
40
|
Airtrooper
|
+15% Jump Distance
|
|
40
|
Alacrity
|
+1 Evasion Generated
|
|
40
|
All Range Tracking
|
+1 Accuracy
|
|
40
|
All Seeing
|
+25% Vision Range
|
|
40
|
Alpha Mike Foxtrot
|
+20% Jump Attack Damage
|
|
40
|
Anti Mech Tactics
|
-20% Damage Taken
|
|
40
|
AutoCannon Mastery
|
+1 Accuracy and -2 Recoil for AutoCannons
|
|
40
|
Ballistics Mastery
|
+1 Accuracy and -1 Recoil for Ballistics
|
|
40
|
Barrage
|
Breaching Shot
|
|
40
|
Big Bad
|
-1 Lance Resolve Per Round for All Enemies
|
|
40
|
Black Ops
|
+1 Probe, +1 Local ECM
|
|
40
|
Black Ops Recon
|
-15% Signature and Visibility and +1 Local ECM
|
|
40
|
Camouflaged
|
-20% Visibility and Signature
|
|
40
|
Cant Touch This
|
+1 Defense
|
|
40
|
Careful Aim
|
+2 Offensive Push Accuracy
|
|
40
|
Cased Components
|
+50% Crit Resistance
|
|
40
|
Cool Running
|
+6 Heat Sinking, -5% Weapon Heat Generated
|
|
40
|
Defender
|
+2 Guts
|
|
40
|
Energy Mastery
|
+1 Accuracy and -1 Recoil for Energy
|
|
40
|
Facefull of Fist
|
+1 Punch Accuracy, +5% Punch Damage, +20% Punch Instability
|
|
40
|
FEAR ME!
|
+25% Resolve Gain
|
|
40
|
Firestarter
|
+20% Heat Damage
|
|
40
|
Fisticuffs
|
+1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability
|
|
40
|
Flexibility
|
+2 Piloting
|
|
40
|
Flexible Internals
|
+3 Heat Sinking, -6% Weapon Heat Generated
|
|
40
|
Gauss Mastery
|
+1 Accuracy, +1 Evasion Ignore and +100% Crit for Gauss
|
|
40
|
GERONIMO!
|
+15% DFA Damage and Stability, -50% DFA Stability Self Damage
|
|
40
|
GO FASTAH
|
+1 Walk Move Point
|
|
40
|
HandHeld Mastery
|
+2 Accuracy for HandHelds and Physical Melee
|
|
40
|
Hardened Plates
|
-3% Damage Taken, +25% TAD Resist
|
|
40
|
Heavy Gunner (CT)
|
+2 Center Torso Accuracy, -15% Stability Damage Taken
|
|
40
|
High Command
|
Company Coordinator: -10% Company Ability Resolve Cost (Stacks up to 3 times)
|
|
40
|
Hull Down
|
+1 Defense, -5% Visibility
|
|
40
|
Hunter
|
+1 Adv. Sensors, +10% Sight, +5% Sensors
|
|
40
|
I See You
|
+1 Adv. Sensors, +10% Sensors Range
|
|
40
|
Im a Leaf on the Wind
|
+1 DFA Accuracy, -25% DFA Stability and Damage Taken
|
|
40
|
Indomitable
|
-5% Damage Taken
|
|
40
|
Juggernaut
|
10% Crit Resistance, -5% Damage Taken
|
|
40
|
Just a Flesh Wound
|
+3 Pilot Bonus Health
|
|
40
|
LAM-like
|
+10% JumpDistance, +1 DFA Accuracy, +1 Defense
|
|
40
|
Laser Mastery
|
+1 Accuracy and 1 Evasion ignore for Laser
|
|
40
|
Lifeboat
|
+1 Guts, +1 Piloting, +1 Pilot Bonus Health
|
|
40
|
MachineGun Mastery
|
+1 Accuracy and 1 Evasion ignore for MachineGuns
|
|
40
|
Melee Mastery
|
+1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick
|
|
40
|
Missile Defender
|
+25% AMS Accuracy, -10% Missile Damage Taken
|
|
40
|
Missile Mastery
|
+1 Accuracy and -1 Recoil for Missiles
|
|
40
|
Nothing to See Here
|
+2 Local ECM, -10% Signature
|
|
40
|
Obvious Controls
|
+1 All Pilot Skills
|
|
40
|
Physical Weapon Mastery
|
+1 Accuracy and +15% Physical Weapon Damage and Stability dealt
|
|
40
|
Pinpoint Rockets
|
+1 Missile Evasion Ignore
|
|
40
|
PPC Mastery
|
+2 Eva Ignore for PPC
|
|
40
|
Resilience
|
40% Crit Resistance
|
|
40
|
Rock Solid
|
-15% Stability Damage Received, +5% Unsteady Threshold, 5% Damage Reduction
|
|
40
|
Ronin
|
+1 Physical Weapon Attacks, +10% Physical Weapon Damage and Stability
|
|
40
|
Sharpshooter
|
+2 Long Range Accuracy, +3 Extreme Range Accuracy
|
|
40
|
Smart Warheads
|
+1 Missile Evasion Ignore, +25% Missile Crits
|
|
40
|
Steady Aim
|
+1 Gunnery, +1 Offensive Push Accuracy, +10% Called Shot Chance
|
|
40
|
Strength of the Faithful
|
+2 Guts, +2 Pilot Bonus Health
|
|
40
|
Supercooled AutoCannons
|
-10% Heat generated with AutoCannons
|
|
40
|
Supercooled Laser
|
-10% Heat generated with Laser
|
|
40
|
Supercooled Missiles
|
-10% Heat generated with Missiles
|
|
40
|
Supercooled PPC
|
-10% Heat generated with PPC
|
|
40
|
The One Truth
|
+2 Offensive Push Accuracy, +5% Called Shot Bonus
|
|
40
|
Unyielding
|
-20% Stability Damage Taken
|
|
40
|
Vector Plotting
|
+1 Evasion Ignore
|
|
40
|
Weapons Bay Mastery
|
+1 Accuracy and -25% Minimum Range for [Bay] Weapons
|
|
40
|
Wing Mounted Mastery
|
-25% Minimum Range and +25% Critical Hit chance for Wing Mounted Weapons
|
|
40
|
WITNESS ME!
|
+1 All Pilot Skills
|
|
40
|
Zeroed In
|
+0.15 Clustering, +10% Called Shot Chance, +1 Offensive Push Accuracy
|
|
60
|
Aerial Acrobat
|
+1 Evasion Generated, +5 Max Evasion
|
|
60
|
Persistance
|
+1 Guts
|
|
60
|
Range Tracking
|
+1 Long Range Accuracy, +2 Extreme Range Accuracy
|
|
60
|
Skilled Sensor Operator
|
+1 Probe, +1 Adv. Sensors, +10% Sight and Sensors
|
|
60
|
Swarm!
|
+1 to Swarm success roll
|
|
80
|
Go for the knees!
|
+1 Physical Accuracy, +10% Physical Weapon Damage and Stability
|
|
80
|
Go for the knees!
|
+1 Physical Accuracy, +10% Physical Weapon Damage and Stability
|
|
80
|
Heavy Gunner (CT)
|
+2 Center Torso Accuracy, -15% Stability Damage Taken
|
|
80
|
Hunter/Killer Team Training
|
Multi-Target & Breaching Shot Ability
|
|
80
|
Push the Envelope
|
-20% Jump Heat Generation
|
|
90
|
Alacrity
|
+1 Evasion Generated
|
|
90
|
Skeet Shooter
|
+1 Evasion Ignore
|
|
100
|
Dodge!
|
+1 Defense
|
|
100
|
Dodge!
|
+1 Defense
|
|
100
|
Eye of Blake
|
+25% Sensor Range
|
|
100
|
Fly High!
|
+15% Jump Distance
|
|
100
|
Prototype Weapons Master
|
-5% Heat Generated
|
|
110
|
Cool Running
|
+6 Heat Sinking, -5% Weapon Heat Generated
|
|
110
|
Hardened Plates
|
-3% Damage Taken, TAC Immune
|
|
110
|
Missile Defender II
|
+1 AMS Damage
|
|
120
|
AutoCannon Mastery
|
+1 Accuracy and -2 Recoil for AutoCannons
|
|
120
|
Ballistics Mastery
|
+1 Accuracy and -1 Recoil for Ballistics
|
|
120
|
Barbarian
|
+10% Physical Weapon Damage and Stability dealt
|
|
120
|
Cooled Laser
|
-5% Heat generated with Laser
|
|
120
|
Defender of the Word
|
+20% Crit Resistance, -5% Damage Taken
|
|
120
|
Destroyer
|
+5% Physical Weapon and +15% Stability Damage dealt
|
|
120
|
Guardian
|
-10% Stability Damage Taken and +10% Damage Resist
|
|
120
|
Hardy
|
-3% Damage Taken
|
|
120
|
High Performance
|
+1 Gunnery, +1 Piloting, +1 Tactics
|
|
120
|
High-Pressure-Cooling
|
-10% Weapon Heat Generated
|
|
120
|
Jumpy
|
+33% Jump Distance
|
|
120
|
Leaf on the Wind!
|
+20% Stability Threshhold and Max
|
|
120
|
Sieged
|
-3 Recoil with Ranged weapons and -10% Stability Damage taken
|
|
120
|
Stake Out
|
+1 Tactics Skill
|
|
120
|
Swordmaster
|
+1 Accuracy and +5% Physical Weapon Damage and Stability dealt
|
|
120
|
Thrasher
|
+1 Punch Accuracy and +5% Punch Damage and Stability dealt
|
|
120
|
Tuned Battlecomputers
|
+5% Called Shot Chance
|
|
120
|
Unyielding
|
-20% Stability Damage Taken
|
|
130
|
Comfy Coffin
|
+1 Piloting, +1 Guts
|
|
130
|
Missile Defense
|
+1 AMS Damage, -10% Missile Damage Taken
|
|
140
|
Advanced Field Command
|
Command Module provides additional non-stacking +5% Sight&Sensors, +1 Initiative, +1 Indirect Accuracy and +1 Tactics to all Company units
|
|
140
|
Asskickah
|
+1 DFA/Kick Accuracy, +5% DFA/Kick Damage
|
|
140
|
Black Ops Recon
|
-15% Signature and Visibility and +1 Local ECM
|
|
140
|
Calibrated Weapons
|
+1 Arm Mounted Accuracy
|
|
140
|
CHOMP!
|
+10% Charge/Punch/Physical Damage
|
|
140
|
Coordination
|
+1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks)
|
|
140
|
Durability
|
-5% Damage Taken
|
|
140
|
Field Command
|
Command Console provides additional non-stacking +5% Sight&Sensors and +1 Initiative to all Company units
|
|
140
|
I See You
|
+1 Sensors/Probe Detection, +10% Sensors Range
|
|
140
|
Imperceptible
|
-15% Signature and Visibility
|
|
140
|
Improved Blazer
|
-15% Kinetic Damage Taken
|
|
140
|
One with the Machine
|
+1 All Pilot Skills
|
|
140
|
Overclocking
|
Headshot Enabled
|
|
140
|
Runner
|
+1 Walk Move Point
|
|
140
|
Shielded
|
-10% Energy Damage Taken
|
|
140
|
Stalker
|
+1 Probe, +1 Local ECM
|
|
140
|
Superheavy Mover
|
+25 Walk Distance
|
|
140
|
Tuned Actuators
|
+1 Punch/Physical Accuracy, +5% Punch/Physical Damage, +1 Arm Mounted Accuracy
|
|
145
|
Resilience
|
+5% Crit Resist
|
|
150
|
Advanced Tracking
|
+1 Evasion Ignore
|
|
150
|
Afterburner
|
+5% Jump Distance
|
|
150
|
Firestarter
|
+50% Heat Damage
|
|
150
|
Firewalker
|
-10% Heat Damage Taken
|
|
150
|
Superior Stabilisation
|
-5% Stability Damage Taken
|
|
150
|
Tuned Engine
|
-5% Heat Generated
|
|
160
|
Broadside
|
+30% Stability Damage Dealt
|
|
160
|
Death From Above!
|
-25% DFA Self Damage and +25% DFA Damage Dealt
|
|
160
|
Deep Fried
|
+10% Heat Damage
|
|
160
|
Faster than Wind
|
+20% Run Multiplier
|
|
160
|
Indomitable
|
-5% Damage Taken
|
|
160
|
Marksman
|
+1 HandHeld and BoltOn Accuracy
|
|
160
|
Pinpoint Rockets
|
+1 Missile Evasion Ignore
|
|
160
|
Polly!
|
+10% Sensors/Sight
|
|
160
|
Swiss Cheese
|
-2 AC Recoil
|
|
160
|
The Large Bore
|
+100% Gauss Crit, +25% Gauss Stab Damage
|
|